A VFX breakdown is a short video that takes a finished shot apart in front of you. It opens on the plate, the raw footage that came out of the camera, then rebuilds the shot layer by layer until you are looking at the version that ended up in the film. They also get called breakdown videos, or breakdown reels. Whatever the label, they are the closest the industry comes to showing its working.
This page covers what they are, why studios bother making them, how one gets put together, what to look for when you watch one, and the tools the work is done in. Below that is every breakdown we have covered, grouped by the kind of work it shows.
Last updated: September 13, 2026.
What is a VFX breakdown?
Take one shot. Say it is three seconds of a creature crossing a street. The breakdown shows you that shot as a blue screen plate with an actor and half a set, then adds the creature as bare grey geometry, then its textures and lighting, then the digital half of the street, then smoke and debris, then the final color grade. Same frames every time. Six different stages.
Two moves give a breakdown its signature look, and you can spot them within seconds of any reel:
- The wipe. A line slides across the frame with the plate on one side and the finished shot on the other. It is the fastest way to show what changed without cutting away, which is why almost every reel leans on it.
- The stack. Elements pile onto the shot one at a time while the frame keeps playing. Often the layers get pulled apart in 3D space with the camera orbiting around them, so you can see how many separate pieces are sitting on top of each other in a single frame.
Those two do most of the work. The rest is pacing and music.
Why vfx studios make them
Vfx Breakdowns look like fan service, and they are, but that is not what pays for them. some reasons come up again and again.
- Awards. Visual effects categories get voted on by people who need to see what was created rather than what was filmed. The breakdown is the argument.
- Marketing the film. They tend to land around a theatrical run or a home release, because a good one travels a long way online on its own.
- Winning the next job. A breakdown is a facility’s portfolio aka showreel. It shows a prospective client what the house can handle and how it works.
- Hiring. Artists watch these closely. A reel full of interesting problems pulls in people who want to work on interesting problems.
There is a fifth effect nobody plans for. Breakdowns are the main reason anyone outside the industry has a sense of what this work involves, and they are the best answer to the idea that a film only had a handful of effects shots in it. The invisible work is the part audiences never suspect, and a breakdown is the only place it gets shown.
How a vfx breakdown gets made
The layers already exist. Every stage you see in a breakdown was a real version of the shot at some point while it was being built, so the raw material is sitting in the comp script and the render folders when the time comes.
Turning that into something watchable is the actual job, and it usually falls to compositing and editorial working together. Compositing hands over the layered elements. Editorial assembles the reel, sets the pacing and lays in the music. A supervisor picks which shots go in, because a breakdown is a pitch and the shot list is the argument.
The part people underestimate is that breakdowns often need renders that do not exist yet. A clean wireframe pass, a grey shaded version, or a camera move that pulls the layers apart in space may never have been produced during the actual work. Those get made specially, after the fact. A breakdown can quietly turn into a small production of its own.
What tools are used to make them
Nothing exotic. Mostly the same software the shot was built in.
- Compositing. Nuke is the industry default and it is node based, which helps here, because the passes you want to reveal are already separate nodes in the script. Fusion, which ships inside DaVinci Resolve, works on the same idea. After Effects is layer based and common with smaller shops and solo artists.
- 3D. Maya, Houdini or Blender for the wireframe and grey passes, and for any camera move that separates the layers in space.
- Editing. Any editor will assemble the final reel. Premiere, Resolve and Final Cut all do the job. This step is ordinary video editing and it is where the pacing gets decided.
- Grade and sound. Resolve for the grade. Music is usually licensed, and it matters more than people expect, because a breakdown cut to the wrong track is unwatchable no matter how good the work is.
If you want to try one without buying anything, the free route is real. We have a rundown of node-based compositing tools that cost nothing and a list of free non-linear editors. Blender covers the 3D side, and the free version of Resolve handles both the edit and the grade.
What to look for
Once you know what the stages are called, breakdowns get a lot more interesting. Here is the vocabulary.
- The plate. The raw footage straight from camera, before anything is added. Everything else is built on top of it.
- Wireframe and grey. Digital models shown as bare geometry, or as untextured grey shapes. This is the stage where you spot the CG that the finished shot hides well.
- Passes. Lighting, reflections, shadows and atmosphere are each rendered separately, so any one of them can be adjusted later without redoing the whole frame.
- The comp. Compositing is where all those layers get assembled, color matched and balanced. Good comp work is the part nobody notices, which is exactly why it is hard.
A habit worth building: pause on the plate before the reveal and guess what is fake. Most people correctly guess the monster and completely miss the ground it is standing on.
Start with these five
If you are new here, these are the ones to watch first. Each covers a different kind of problem.
- War Machine, by Framestore. A creature build where the brief was closer to a predator than a robot, and the animation choices follow from that.
- The Backrooms, by Kane Parsons. A teenager using Blender in a bedroom ends up making an A24 feature. The techniques are the same ones the big houses use.
- Spider-Man: Brand New Day. A recent tentpole with a very large shot count, and a good look at how that volume of work gets divided up.
- Superman, by ILM. Flight is one of the oldest problems in the business and still one of the least solved. This shows the current answer.
- Glass Onion. A film almost nobody thinks of as a visual effects film, which is the reason to watch it.
Breakdowns by technique
Everything we have covered, sorted by the kind of work rather than by date.
Creatures and characters
Anything that breathes, roars or has a face. This is where animation, creature modeling and skin shading get shown off.
- War Machine, by Framestore
- Smaug the dragon, by Weta Digital
- The dragons in Shang-Chi
- The armored bear fight in His Dark Materials
- The Hulk in The Avengers, by ILM
- The Hulk, part two
- The Lizard in The Amazing Spider-Man
- Godzilla, by MPC
- The shark in Kon-Tiki
- Ava the robot in Ex Machina, by Double Negative
- RoboCop, by Framestore
De-aging and digital humans
The hardest thing in the business. Audiences forgive a slightly wrong dragon. They never forgive a slightly wrong face.
- De-aging De Niro, Pesci and Pacino for The Irishman
- Rebuilding a young T-800
- Recreating Rachael for Blade Runner 2049
Environments and set extension
Half a set gets built for real. The other half gets painted, modeled or projected. These reels show where the seam sits.
- Realtime environments for The Mandalorian
- Blade Runner 2049, by Framestore
- Blade Runner 2049, by Double Negative
- Dune
- The Martian, over 400 shots by MPC
- Valerian, by Rodeo FX
- The Great Gatsby
- Dredd 3D
- John Carter
- Game of Thrones, season 5
- Game of Thrones, season 7
- Game of Thrones, season 8
- Three more Game of Thrones reels
Action, stunts and destruction
Wire removal, digital doubles, crumbling buildings. The work here is usually invisible even though the scene is loud.
- The fight scenes in John Wick: Chapter 3
- The Ant-Man fight sequence
- Avengers: Endgame
- Avengers: Infinity War
- Batman v Superman, by Scanline
- Fast & Furious 6, by MPC
- Spider-Man versus Electro in Times Square
- Crawl, by Rodeo FX
- The Walk
- Battleship, by ILM
Invisible effects and compositing
The category most people underestimate. If you cannot tell anything was done, that was the job.
- Sherlock Holmes, by MPC
- Prometheus
- Mindhunter
- The Walking Dead, season 3
- Gravity, by Framestore
- Looper
- The ABC Murders, by Outpost
- The Manhattan bridge scene in Hawkeye
- The many layers of Glass Onion
Superheroes and blockbusters
The reels that get the most views, usually because the shot count is enormous.
- Spider-Man: Brand New Day
- Superman, by ILM
- More on the Superman effects work
- Guardians of the Galaxy Vol. 2, by Framestore
- Captain America: The Winter Soldier, by ILM
- Spider-Man: Far From Home, by Framestore
- Sony Imageworks on Spider-Man animation
- The Amazing Spider-Man
- The Rhino in The Amazing Spider-Man 2
- Electro in The Amazing Spider-Man 2
- X-Men: Dark Phoenix, by MPC
- Ghostbusters
- The Avengers, by ILM
- Another ILM reel worth your time
Science fiction and space
Ships, planets, and the small details that sell scale.
- The Creator, and how ILM changed its own process
- Mission: Impossible Dead Reckoning, by ILM
- The Electric State
- The Expanse
- The Orville, season 2 space battle
- Star Wars: The Rise of Skywalker
- Star Wars: The Force Awakens
- Rogue One, by ILM
- Star Trek, by ILM
- Cloverfield
Indie, open source and small budgets
Proof that you do not need a studio pipeline to make something that holds up.
- A teenager, Blender, and an A24 horror film
- Tears of Steel, made in Blender
- Blender on The Man in the High Castle
- ADAM: The Mirror, by Oats Studios
- A sci-fi monster movie made for about $15,000
- Building a Star Trek space scene start to finish
- The Chemical Brothers, Wide Open
Studio reels, awards and roundups
Wider surveys rather than single films. Good for spotting which house did what.
- The Foundry’s 2014 motion picture reel
- Autodesk’s 2018 showreel
- The V-Ray 2012 reel
- The 96th Oscars visual effects nominees
- An earlier round of Oscar nominees
- Ten innovations that shaped modern VFX
- VFX-heavy films worth watching in 2026
- A reel that changes how you watch CG
Where to go next
New breakdowns get posted as they come out. You can follow along in the VFX Breakdowns category, browse the wider Fx Reels archive, or dig into the tutorials if you would rather try the techniques yourself.



